AppsinityAPPSINITY
Store listing

Screenshots

The listing gallery holds a maximum of eight images, and the first one becomes the hero. Screenshots are the strongest converting element on the page — and the most wasted.

Open Appsinity Studio

How the gallery behaves

  • Eight images maximum are shown, regardless of how many you upload.
  • The hero is a cross-fade between the gallery's first slides.
  • The strip has previous/next arrows that page by strip width.
  • Clicking any image opens a full-image viewer with left/right navigation and a close control.
  • A trailer is separate: Appsinity embeds YouTube only. It takes an ID from youtubeUrl, trailerUrl, or a youtu.be, /shorts, /embed or /live URL, and shows the hqdefault thumbnail labelled Watch trailer.
  • Your images must survive a phone: the layout collapses to a single column at 850 px.
Watch out: Playing the trailer serves an Appsinity pre-roll first, from storage.appsinity.com/public/games/trailer-ad.mp4. Most viewers may skip after 20 seconds, the rest after 5. Users know this pattern; do not imply the trailer starts instantly.

Platform-specific artwork

The listing chooses art by the visitor's device. Desktop visitors prefer platformVisuals.windows / pc / desktop, then pcScreenshots and pcFeatureGraphicUrl. Mobile visitors prefer platformVisuals.android / mobile.

You shipUploadResult on a PC
Android onlyMobile screenshotsPhone art shown to PC visitors, plus the Will not install note
Android + WindowsBoth mobile and PC setsCorrect art per device
Web onlyBrowser-framed capturesReads correctly on every device
Note: If a PC player sees a 9:19.5 phone screenshot, they conclude the PC version is a phone port. Upload the PC set when the build exists.

Order the eight deliberately

  1. One: the promise. The moment the product is about, not a menu. It is also the hero.
  2. Two: the verb. The thing a user actually does repeatedly.
  3. Three: depth. Progression, customisation or late-game content — the answer to "will this last?".
  4. Four: a different mode. Multiplayer, offline, level editor or settings, whatever differentiates you.
  5. Five to seven: support the claims in your description. Each one should evidence a sentence you wrote.
  6. Eight: the widest shot you have. Landscape art fills the hero frame better on a desktop.

Technical rules

  • Accepted media extensions are PNG, JPEG, WebP and MP4. Anything else is rejected as App media must be an image or MP4 video.
  • Each media file is capped at 250 MB by the upload worker — a limit the browser does not enforce for you.
  • Screenshots, icon, feature graphic and trailer share one upload category, so there is no per-slot limit and no automatic cropping.
  • There is no image processing on Appsinity: no resize, no crop, no dimension check. Whatever pixels you send are the pixels users get.
  • Name files so the ordering survives re-upload, because the gallery order follows the stored list, not the file names you intended.
Watch out: Do not put a device frame, a fake status bar or promotional text over the screenshot. The store tile already adds chrome.

Frequently asked questions

What happens if I upload more than eight?

The listing renders eight. The rest are invisible, so a ninth is only noise in your own record.

Can I use one trailer instead of screenshots?

The trailer occupies its own slot above the gallery; it does not replace the images. Users who scroll past video still need stills.

Do screenshots need to be real?

Yes. Content policy treats artwork implying functionality the product lacks as misleading, and it is a reportable reason.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]