AppsinityAPPSINITY
Store listing

Create an app or game

Creation is two decisions — name and whether it is a game — plus a draft record. Everything else in Studio is downstream of those two.

Open Appsinity Studio

What the wizard asks for

The create form states plainly: This creates a draft dashboard. You can complete store listing, build upload, content rating, and publishing after this step. The submit button reads Create draft.

  • A name, which becomes the listing title and is editable afterwards.
  • Whether the product is a game or an app. This is the type that decides which store it appears in.
  • Nothing else is mandatory at creation. Icon, description and build all come later.
  • Long descriptions and metadata can be saved as a draft at any point with Save as draft.

The record it writes

A new project starts as status: "draft" with no pre-registration block. Pre-registration is opt-in and, when enabled, stores enabled, releaseDate, autoPublishAt, autoPublishDays (default 90), ctaLabel (default "Pre register"), note, startedAt and updatedAt.

Note: The autoPublishDays: 90 default is a scheduling hint, not a guarantee — an unpublished draft stays hidden until you set the status. Check it before you rely on a launch date.

Why the game/app choice matters

The type selects the listing URL prefix and the rails you can appear in. It is not a cosmetic tag.

GameApp
Store home/Games/store.html/Apps/store.html
Listing URL/Games/store/listing/<slug>/Apps/store/listing/<slug>
Extra railsBecause You Played…, Trending NowNone — four rails only
"More like this" headingMore games like thisMore apps like this
Search placeholderSearch games, developers...Search apps, developers...
Watch out: A mislabelled type is visible in the URL forever. A puzzle game published as an app appears in the Apps store, whose header still says Search apps, developers…, and players looking in the Games store will not find it.

The slug

The listing slug is derived from the product and is what users type and what you advertise. Slugs are 64 characters in the desktop client's library manifest, and the browser's history is keyed on them, so treat the slug as permanent.

If you must rename after launch, tell your players: the old URL will not redirect.

  • Use lowercase letters, digits and hyphens — the clean documentation URLs and store slugs follow that shape.
  • Do not put the year or a version in the slug.
  • Check the listing loads before you print it anywhere.

Right after creating it

  1. Open the Listing tab. It shows 0 / 7. Work the checklist rather than jumping to the build.
  2. Upload the icon first. Every rail and search result uses it, so nothing else is worth polishing until the tile looks right.
  3. Write the short description. It is the line under the title in the store grids — see Short description.
  4. Pick the category carefully. It drives the breadcrumb and the category page — see Store categories.

Frequently asked questions

Can I change a game into an app later?

The type is written into the listing URL, so effectively no. Create the second project and retire the first, or set it to unpublished.

Is there a limit on how many projects one account can create?

No published quota. Practical limits come from the desktop client's library manifest (300 entries) rather than Studio.

Should I create the project before or after the build is ready?

Before. The seven review sections can be filled while you finish the build, and the build sheet expects version details ready for review.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]