AppsinityAPPSINITY
Getting started

Publish your first app

This is the whole first release as one list, with the exact limits so you can prepare the files before you open Studio.

Open Appsinity Studio

Prepare the assets first

AssetSpec Studio statesHard limit
IconPNG or JPEG, recommended 512 × 512 px2 MB
Feature graphicRecommended 1024 × 500 px15 MB
ScreenshotsPNG / JPEG / WebP, or an MP4 trailer250 MB per media file
Short descriptionOne line under the title80 characters
Long descriptionThe About blockCapped server-side as well
Watch out: The 250 MB media cap is enforced by the upload worker, but the browser only refuses files above 5 GB. A 400 MB video is accepted by the page and then rejected by the worker with File is too large for this upload category.

The seven review sections

Until all seven are complete the dashboard, statistics, reviews and advanced tabs stay locked. The checklist shows 0 / 7 and each row's badge reads Not started (or Not set for publishing).

  1. Data safety and privacy. The privacy policy link plus what the app collects, shares, stores and protects.
  2. Edit listing. Name, short and long description, icon, feature graphic, screenshots, category, tags and links.
  3. Build file. The file users install or open, with version details ready.
  4. App declarations. Content rating, target audience, social features, mature content and related policy answers.
  5. Financial declaration. Whether the app touches payments, lending, banking, insurance or crypto.
  6. Health declaration. Whether the app covers wellness, medical advice, symptoms or fitness tracking.
  7. Publishing status. Draft, live after review, or hidden.

Upload the build

Games take .apk, .aab or an exported web folder; apps take the same plus a .zip of Windows files. The upload is a single presigned PUT, so there is no pause, resume or cancel once it starts — a cancelled tab means starting the file again.

  • Android: prefer .aab. Signing runs the Android build tools on it and produces a universal .apk for install.
  • Web: the folder must contain index.html; total folder size must stay under the 5 GB ceiling.
  • Windows: zip it. The desktop client unpacks .zip and looks for the first executable up to three folders deep.
Note: The uploader never records a platform field. What the store installs is inferred from the file extension and the listing's platform string, so set Platform correctly in the listing.

Deploy and check

  1. Deploy to production. Press the button in the Preview & deploy grid. Status becomes published.
  2. Open the live URL. Copy it from the ? View App link, then load it in a normal browser, not the dashboard.
  3. Check the download. On an Android device for an Android build. On a PC you should now see the Will not install on your Windows PC note, and that is correct.
  4. Check the rails. Search for the name in the store header, and look in your category page. New Releases needs a fresh date, Top Charts needs traffic.
  5. Ask for the first reviews. The rating block shows New until a review lands.

Immediately after

  • Watch Analytics → Visits and Downloads for the first 48 hours. A listing with visits and no installs is a description problem, not a traffic problem.
  • Answer reviews. The reply box is the only support channel on the listing.
  • Do not edit the name repeatedly after launch: spam policy treats title-switching as keyword stuffing.

Frequently asked questions

Can I publish without a build?

You can complete the listing, but the download chain resolves to nothing and the button reads Unavailable. Use pre_register instead if you want to collect interest before the file exists.

Does the first release need a version number?

There is no separate version-code field in Studio. The version in the storage key comes from the upload path or a timestamp, so keep your own release numbering inside the build.

What is the single most common first-release mistake?

Publishing an Android .apk and expecting Windows visitors to install it. Read Windows builds before you advertise to PC players.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]