AppsinityAPPSINITY
Getting started

Getting started

Five things are required before anything is public: a verified developer email, a project, the seven review sections, an uploaded build, and the status set to published. This page is that path in order.

Open Appsinity Studio

Before you start

  • An email address you can read immediately — a 6-digit code is sent to it and expires in 10 minutes.
  • A password of at least 6 characters. There is no complexity rule and no forced rotation.
  • A build that is already produced: .apk or .aab for Android, .zip containing a Windows executable, or an exported web-game folder.
  • A privacy policy URL. The store shows Submitted or Not listed on every listing, so this is visible to users.
  • Assets: a 512×512 icon (PNG/JPEG, under 2 MB) and, for games, a feature graphic (recommended 1024×500, under 15 MB).
Note: You do not need a company, a D-U-N-S number or a tax document to publish. Identity verification and the payment setup only matter when you want payouts.

The flow in Studio

  1. Sign up. Open studio.appsinity.com, create the account, then enter the OTP. The session token lasts 30 days, so you will not be asked again on that device.
  2. Create the project. Name it, choose game or app, and accept the draft. The dashboard opens on Listing.
  3. Work down the checklist. The Listing tab shows N / 7. Each row opens a bottom sheet; nothing is validated until the sheet saves successfully.
  4. Upload the build. Drop the file into the Build section. Progress is a byte counter, not a percentage estimate, and the PUT goes directly to storage.
  5. Preview. Before deployment the dashboard shows a Preview & deploy grid with icon, name, status draft and setup percentage.
  6. Deploy to production. That button sets the status. Then open the real listing URL and check it on a phone.

What the store does with it

A newly published listing enters the catalog immediately. It appears in search, in its category, and in New Releases for 45 days. It has no rating, so the hero shows the word New instead of a star value, and the rail position is driven by the counters starting at zero.

Traffic is counted per listing load and per download click, so the first numbers appear within minutes rather than after a nightly job.

SurfaceCondition to appear
Catalog + searchstatus: "published" and not pre-registration
New Releases railPublished within the last 45 days
Top ChartsSorted by rating × 100 + downloads
Editor's Picks / FeaturedCurated flags set by Appsinity

What to check in your first week

  • Open the listing as a Windows visitor. Android-only builds show a Will not install on your Windows PC note and the download button is disabled.
  • Read the Data safety block on the live page. It states N/11 collected, so an inaccurate declaration is public.
  • Watch Analytics → Downloads by country and Sessions by device before you spend on promotion.
  • Reply to early reviews; a listing with No reviews yet. Be the first. converts worse than one with three.

Frequently asked questions

How long does the whole thing take?

The account and project take about five minutes. The listing, declarations and build upload depend entirely on how fast you can supply assets and a privacy policy. There is no queue to wait for at either end.

Can I publish a draft and keep working?

Yes — draft is the default and is private. You can also use unpublished to hide a listing that was previously public while keeping everything else configured.

What if I upload the wrong build?

Upload the correct one and save; the listing's download chain follows the newest fields. Android builds then need re-signing, see Publish an update.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]