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Live streaming

Live streaming exists in exactly one place: inside the web-game player. It is a broadcast of your browser tab with a chat channel attached, not a streaming platform.

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Where the control lives

The web-game player frame carries a Stream control that toggles Go live and Stop, alongside Record, Leaderboard, Monitor, Mute, Settings, Hide, Expand, Landscape, New tab and Close.

Adding ?stream to a web listing's URL opens the player in the streaming state, which is what you send an audience.

Note: There is no directory of live games, no live badge on a tile, and no notification when someone goes live. A stream reaches only the people you send a link to.

How it works

A six-hour token means a marquee stream needs a fresh session rather than a very long one. Nothing warns the streamer when it ends.

  • Streaming is built on LiveKit; the store issues an access token with a six-hour lifetime.
  • Chat is capped at 300 messages and retained for three hours.
  • Streams are recorded server-side against the game and the session.
  • The player's Monitor panel closes with Everything stays in your browser. — the capture is a tab capture, so it carries only what the page renders.

Practical limits

ConcernBehaviour
Chat history300 messages, then oldest fall away
RetentionThree hours
ModerationNo moderator tools or filters documented
Viewer identityNot required to watch
RecordingThe player exposes a Record control; there is no library of recordings
ReplayNone
Watch out: A three-hour chat retention with no moderation tool is a real risk for an audience you do not control. Do not point a large audience at a stream of an unmoderated channel.

Native games

Streaming covers the web player only. A Windows title launched through the desktop client has no broadcast path here — capture it with your own tooling, and use the Discord presence the client publishes as the audience-facing signal, see Windows desktop client.

Frequently asked questions

Can players stream my Android game through Appsinity?

No. The stream control exists only in the web-game player.

Is there a channel or follower system?

No. Follows exist as a data table but there is no follow button on the listing.

Does streaming count as a session in analytics?

Play sessions are recorded for web games, so a stream is a session for the streamer.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]