AppsinityAPPSINITY
Store accounts

Player accounts

A player account is the identity a visitor creates at appsinity.com/user/login.html. It is separate from a developer account, and it is what downloads, reviews and licences attach to.

Open Appsinity Studio

What the account record holds

FieldRuleNotes
uidServer-assignedThe stable identifier
emailMust be valid and verified by OTPNo self-service change
displayNameAt least 2 characters, capped at 120Shown in the profile menu and on reviews
username3-20 characters, ^[a-z0-9_]+$See Username and avatar
photoURL / avatarUrlCloudinary HTTPS URL, at most 600 charactersSet once at sign-up
emailVerifiedBooleanSet when the 6-digit code is accepted
marketingConsentDefaults offOptional checkbox at sign-up
productUpdateConsentDefaults onRegistration always sends it true
accountType"player"Compared against store_user on protected routes
Important: A developer account and a player account are different record types. A Studio token will not authorise a player route, and the player routes require a token whose type is store_user.

What signing in unlocks

Everything else works signed out: browsing, searching, and downloading unprotected builds. If your listing gates a download behind a sign-in, that is your own choice, not Appsinity's default.

  • Writing a review — without it the panel says Sign in to write a review.
  • Downloading a licence-protected release, which ties a device to your account.
  • Age verification for 18+ listings.
  • A store settings page and a profile menu.
  • Personalised rails such as Because You Played… on the Games store.

The sign-up sequence

  1. Credentials. Email, display name, password, confirm password. Minimum password length is 6.
  2. PlayGate. A logo-picking check: three tiles, one real Appsinity logo. Choose the real Appsinity logo.
  3. OTP. Six digits to the email, 10 minutes to live.
  4. Finish. Display name, optional avatar, username, and the two consent checkboxes.
  5. Enter the store. Open Appsinity Store sends you to /Apps/store.html unless the original URL carried a same-origin next parameter.
Note: There is no social sign-in. Google, GitHub and Facebook buttons were removed deliberately; email and password are the only route.

Guest and Moppichat

Continue as Guest goes straight to the store with no account, and gets none of the unlocks above.

Moppichat is a separate product with its own authentication. Direct messages live in user/dms.html, signed in against Moppichat's own auth — an Appsinity store session does not sign you into it, and Appsinity friend lists do not exist. Do not build community expectations around it.

A store account is also not a Moppichat account: players must create one themselves.

Frequently asked questions

Can one person have a player account and a developer account?

Yes, and publishers usually do. Keep them distinct: use the developer identity to publish and a player identity to test the store as a customer.

Does a player account cost anything?

No. There is no paid tier of any kind on the store side.

Where do I change my email or password?

Password recovery exists; changing an email address does not. See Account recovery.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]