AppsinityAPPSINITY
Policies and safety

Copyright

You keep ownership of everything you publish. Publishing grants Appsinity a narrow licence to display and distribute your listing materials, and it is that licence, not a transfer, that makes the store work.

Open Appsinity Studio

Ownership and the licence

The Terms are explicit that nothing in them transfers ownership of developer-created material to Appsinity Technologies. By publishing, a developer grants a non-exclusive, royalty-free, worldwide licence to display, reproduce and distribute listing materials — titles, descriptions, icons, screenshots and trailer references — solely for operating and promoting Appsinity Store.

MaterialOwner after publishingLicence Appsinity holds
Your game binaryYouDistribution as the listing's build
Title and descriptionsYouDisplay and promotion
Icon and feature graphicYouDisplay, including social previews
ScreenshotsYouDisplay in gallery and search
Trailer referenceYou or the hostEmbed and display
Your Studio webpageYouHosting at the published URL
Player reviewsThe playerDisplay on the listing
Note: The licence is purpose-limited to operating and promoting the store. Unpublishing a listing takes away the surface it was displayed on.

What counts as infringement here

  • Shipping assets ripped from another game or engine demo.
  • A listing artwork set that uses someone else's illustration.
  • Unlicensed use of a franchise name in the title, which is also impersonation.
  • A reskin of a competitor's game using extracted art.
  • Music recorded or composed by someone else without a licence that covers distribution.
  • AI output that reproduces a protected character, since the provenance does not create a licence.
Watch out: If a developer uploads content without the required rights, the rights holder may hold them legally responsible and Appsinity may remove the content under its enforcement obligations.

Filing a copyright report

Reports go to [email protected]. The Terms list what makes one processable; a report missing these gets answered with questions instead of action.

  1. The listing URL. The exact page on appsinity.com you are reporting.
  2. The title and developer name shown. As published, so the record can be located.
  3. Proof of ownership or authorisation. Registration numbers, source files, a dated public release, or your mandate to act for the owner.
  4. What specifically infringes. Which assets, which text, which name, with a side-by-side where possible.
  5. The action you want. Removal of the asset, delisting of the title, or the account reviewed.
Subject: Copyright report - <listing URL>

I am the rights holder / authorised to act for the rights holder of <work>.

Infringing listing: https://appsinity.com/Games/store/listing/<slug>
Title shown: <title>
Developer shown: <developer>

Materials infringed:
  - <asset or text, with evidence link>

Evidence of ownership: <registration or dated source>

Requested action: <remove asset / delist / review account>

Contact: <name, email>
Note: Appsinity cooperates with legally valid requests from law enforcement, regulators and rights holders.

If your listing is taken down

  1. Read what was cited. The specific asset, not the whole game, is usually what was reported.
  2. Gather your licence or provenance. Purchase records, asset-store receipts, commission agreements, dated source control history.
  3. Reply on the same thread. With the listing URL and the evidence, see Appeals.
  4. Replace rather than argue. If the asset is genuinely not yours, swapping it is faster than proving it is.

Frequently asked questions

Do I give you rights to my game?

No. You grant a non-exclusive, royalty-free licence to display and distribute listing materials for operating and promoting the store. Ownership of the game and its content stays with you.

Is there a DMCA process?

There is a copyright report route by email with defined content requirements. It is not a US DMCA counter-notification form; the governing framework is the Terms of Use, with India as the primary framework where Appsinity is a party.

Someone copied my game. Can you act?

If you hold the rights and can evidence them, report it with the listing URLs and a side-by-side. Ownership of the original is what the report turns on.

Are assets from a free pack safe to ship?

Only under the pack's licence. Check whether it covers commercial redistribution and whether attribution is required, and keep that record.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]