Copyright
You keep ownership of everything you publish. Publishing grants Appsinity a narrow licence to display and distribute your listing materials, and it is that licence, not a transfer, that makes the store work.
Open Appsinity StudioOwnership and the licence
The Terms are explicit that nothing in them transfers ownership of developer-created material to Appsinity Technologies. By publishing, a developer grants a non-exclusive, royalty-free, worldwide licence to display, reproduce and distribute listing materials — titles, descriptions, icons, screenshots and trailer references — solely for operating and promoting Appsinity Store.
| Material | Owner after publishing | Licence Appsinity holds |
|---|---|---|
| Your game binary | You | Distribution as the listing's build |
| Title and descriptions | You | Display and promotion |
| Icon and feature graphic | You | Display, including social previews |
| Screenshots | You | Display in gallery and search |
| Trailer reference | You or the host | Embed and display |
| Your Studio webpage | You | Hosting at the published URL |
| Player reviews | The player | Display on the listing |
What counts as infringement here
- Shipping assets ripped from another game or engine demo.
- A listing artwork set that uses someone else's illustration.
- Unlicensed use of a franchise name in the title, which is also impersonation.
- A reskin of a competitor's game using extracted art.
- Music recorded or composed by someone else without a licence that covers distribution.
- AI output that reproduces a protected character, since the provenance does not create a licence.
Filing a copyright report
Reports go to [email protected]. The Terms list what makes one processable; a report missing these gets answered with questions instead of action.
- The listing URL. The exact page on appsinity.com you are reporting.
- The title and developer name shown. As published, so the record can be located.
- Proof of ownership or authorisation. Registration numbers, source files, a dated public release, or your mandate to act for the owner.
- What specifically infringes. Which assets, which text, which name, with a side-by-side where possible.
- The action you want. Removal of the asset, delisting of the title, or the account reviewed.
Subject: Copyright report - <listing URL>
I am the rights holder / authorised to act for the rights holder of <work>.
Infringing listing: https://appsinity.com/Games/store/listing/<slug>
Title shown: <title>
Developer shown: <developer>
Materials infringed:
- <asset or text, with evidence link>
Evidence of ownership: <registration or dated source>
Requested action: <remove asset / delist / review account>
Contact: <name, email>If your listing is taken down
- Read what was cited. The specific asset, not the whole game, is usually what was reported.
- Gather your licence or provenance. Purchase records, asset-store receipts, commission agreements, dated source control history.
- Reply on the same thread. With the listing URL and the evidence, see Appeals.
- Replace rather than argue. If the asset is genuinely not yours, swapping it is faster than proving it is.
Frequently asked questions
Do I give you rights to my game?
No. You grant a non-exclusive, royalty-free licence to display and distribute listing materials for operating and promoting the store. Ownership of the game and its content stays with you.
Is there a DMCA process?
There is a copyright report route by email with defined content requirements. It is not a US DMCA counter-notification form; the governing framework is the Terms of Use, with India as the primary framework where Appsinity is a party.
Someone copied my game. Can you act?
If you hold the rights and can evidence them, report it with the listing URLs and a side-by-side. Ownership of the original is what the report turns on.
Are assets from a free pack safe to ship?
Only under the pack's licence. Check whether it covers commercial redistribution and whether attribution is required, and keep that record.
Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]
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