Pricing
There is nothing to price. The listing has no price field, and the store always displays Free in the buy panel with Includes creator updates beneath it.
Open Appsinity StudioWhat the buy panel contains
The button label is chosen by the listing's own configuration, never by a price.
| Element | Content |
|---|---|
| Price | Free, hard-coded |
| Sub-line | Includes creator updates, or the pre-registration note |
| Primary button | ↓ Download Now, ▶ Open Now, Pre register, Protected download, or ▶ Play inside the desktop client when that build is already in the player's library |
| Disabled states | Not available on this device or Unavailable |
| Meta rows | Platform, Protection, Size, traffic, Last updated, Category, Publisher, Released on, Privacy |
Writing about cost honestly
- "Free to download" is always accurate. "Free" alone is not, if the app asks for money later.
- Name the paywall: "a one-time purchase unlocks the campaign".
- State what is genuinely free — the offline mode, the first chapters, the trial.
- Do not write "no ads" without checking Contains advertisements in your declarations.
- Do not advertise a price that exists in another store's version of your app.
How price claims are treated
Under Content policy the listing must describe what a user receives. A download that turns out to require a subscription to function is a listing defect, whatever the build does.
The store's own ad-model copy reinforces this — Includes creator updates is a promise of continued maintenance, not of free functionality.
Frequently asked questions
Can I at least show a "premium" tier?
There is no field for it. Put it in the description and inside the app.
Do I need to disclose in-app purchases?
Yes — the app declarations ask about money features, see Data safety.
Is a free-to-play label available?
Not as a tag type. The panel already says Free; use the description for the rest.
Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]
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