AppsinityAPPSINITY
Signing and releases

Rollout and updates

There is no percentage rollout control, no phased release and no server-side distribution schedule. A saved build is available to every visitor immediately.

Open Appsinity Studio

What is absent

  • A rollout percentage on the build or listing.
  • A pause/resume control for a release in progress.
  • A halt on crash signals — nothing ingests crashes, so nothing can halt.
  • Any way to serve version A to 10% and version B to 90%.
  • Automatic delivery to already-installed copies.
Not available: This page documents the constraint rather than a feature. If a percentage rollout is essential to your release process, Appsinity is currently the wrong primary store for it.

Approximations that actually work

The honest recommendation for a large release: ship the code dark and turn it on server-side. That gives you a pause control that Appsinity does not.

ApproachHow you do itWhat it gets you
Sequential gateKeep the listing at closed_testing, send the link to a small group, then publishA real staged cohort, by hand
Pre-registrationPublish interest first, flip at the launch momentA controlled start time, no partial distribution
Own the flagShip a build whose new features are switched by a remote value you controlRollout inside one artefact — the closest true equivalent
Short unpublish windowUnpublish, watch error reports, republishStops new installs; does nothing for installs

Getting an update to existing players

Nothing pushes an update. Players receive a new version only when they download the listing again, and the desktop client does not re-check installed titles.

So an update that fixes a crash needs your own notification: a prompt inside the build, or a line in the short description. Both are more effective than waiting for re-downloads.

  • Check the manifest version code yourself at startup and print "update available" — you have the store URL to point at.
  • Reply to the reviews reporting the bug with the fix version.
  • Do not delete and re-create the listing to force a fresh download; that destroys reviews and history.

Frequently asked questions

Why no staged rollout?

The store has no install telemetry from devices — downloads are counted, opens are not — so it cannot halt a rollout on real data. It is a missing feed, not a missing switch.

Does the desktop client update my game?

No. It unpacks and launches what is in the library folder and never re-validates it.

Can I at least pause a release?

Yes, by unpublishing. It takes effect in the catalog rather than instantly in every browser cache.

Need help?

Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]