Contact support
Support on Appsinity is email and one AI assistant. There is no phone line, no live agent, no status page and no published response time — so the completeness of your first message is the whole schedule.
Open Appsinity StudioWhere to write
| Address | Use it for | Do not use it for |
|---|---|---|
[email protected] | Publishing, Studio, uploads, signing, analytics, payouts | Player refund requests |
[email protected] | Player accounts, downloads, safety reports, copyright and trademark reports, privacy requests | Developer account access |
[email protected] | Commercial and partnership enquiries | Anything urgent or technical |
company.appsinity.com.The assistant, and its edges
The in-store assistant is topic-gated by a keyword list. Off-topic messages get one fixed sentence and nothing else, and the gate is a substring match rather than an understanding of intent.
| Property | Value |
|---|---|
| Message cap | 1,600 characters |
| Conversation sent | The last eight turns |
| Model | Configured on the server, not chosen by you |
| Without configuration | A canned reply plus an offline flag |
| Files a ticket? | No; the ticket form is the only durable record |
| Can it act on your account? | No; it holds no credential |
| Can it reverse a decision? | No; enforcement is human |
// the words that get you a real answer
account, login, sign in, profile, password, email, verify, verification,
download, install, apk, windows, linux, android, game, app, paid,
purchase, buy, payment, billing, donation, receipt, invoice, refund,
return, chargeback, developer, studio, publish, upload, listing, review,
report, safety, malware, abuse, policy, legal, copyright, ticket,
appsinity, store, gallifai, error, bug, issue, support
// anything else gets this, verbatim:
"I am Gallifai, Appsinity's support assistant. I can only help with
Appsinity support topics like accounts, downloads, paid games,
refunds, billing, publishing, safety reports, and tickets."The ticket form
One POST creates one stored document. The three fields that are mandatory, and the clamps that silently truncate the rest, are worth knowing before you write a long report.
- The id is generated as
AS-plus a base-36 timestamp and four random characters. - Your user agent is captured with the ticket, which is why a browser-specific bug needs no description of your setup.
- Status begins and stays
open; there is no status you can query and no portal. - Anything past 2,500 characters in the message is cut, so attach a follow-up rather than a wall.
- Duplicate tickets queue separately and slow the set down.
POST /api/support/ticket
{
"name": "...", // 100 characters
"email": "...", // 160, required
"type": "...", // 80
"priority": "...", // 40
"subject": "...", // 160, required
"message": "...", // 2500, required
"pageUrl": "..." // 500 - the page the problem is on
}
200 { "ok": true, "ticketId": "AS-M...-4K2Q" }
400 { "error": "Email, subject, and message are required" }
405 { "error": "Method not allowed" }
500 { "error": "Could not create ticket" }What makes a ticket actionable
- The URL it concerns. The exact Studio screen or store page, and fill
pageUrlwith it. - The identifier. The listing slug, the app id, and for uploads the object key or file name.
- The verbatim error. The whole sentence. These strings differ by a word between routes and that is the clue.
- The timestamp. When it happened, with timezone, since no request id is returned.
- The account. The email that owns it. Without this nothing can be looked up.
- Steps to reproduce. Three lines that take you from sign-in to the failure.
- What you already tried. It prevents the first reply being advice you tested yesterday.
Subject: Upload fails at 40% on <listing slug> build 1.4.0
Account email: [email protected]
Listing: https://appsinity.com/Games/store/listing/<slug>
Object key: games/<slug>/builds/1.4.0/my-game.zip (5.1 GiB)
Error, verbatim: "File is too large for this upload category."
When: 2026-11-01 14:20 IST
Tried: re-signed in, retried once, split the asset archive
Note: same file uploads fine at 4.8 GiBSpecial cases
| Case | Route | Must include |
|---|---|---|
| Security report | [email protected] | The endpoint, the effect, a reproduction without exploit code |
| Copyright | [email protected] | Listing URL, work, proof of rights, action sought |
| Trademark | [email protected] | Mark, registration or dated first use, confusion explained |
| Privacy or deletion | [email protected] | The account email and the right you are exercising |
| Enforcement appeal | [email protected] | See Appeals for the packet |
| Payout problem | [email protected] | Account email, the request period, the bank details as filed |
| Client install failure | [email protected] | The listing slug and the library directory name |
Frequently asked questions
How fast will I get an answer?
Nothing commits to a time. There is no SLA, no queue view and no status page, which is why the evidence packet above matters more than on a platform with tooling.
Is there a Discord, Slack or forum?
No community channel is operated. Support is email and the in-store assistant.
Can I call?
No phone line exists.
My ticket vanished.
Tickets are stored but there is no developer-facing portal, so there is nothing for you to see. Keep the returned ticket id and reply to your own thread if you follow up.
Who do I ask about a listing I cannot access?
The account email that owns it, to [email protected]. Listing data is only readable inside the signed-in workspace, so access questions start there.
Developer publishing support: [email protected]
General support: [email protected]
Partnerships: [email protected]
APPSINITY